Personal
Project. Sky is the only bitmap texture in the scene. All other
textures are procedural.Lighting by directional and
fill lights to simulate GI. Ambient Occlusion pass was used to enhance
the image.
Depth channel for DOF. Final look achieved in the compositing package.
•
3ds max, V-Ray, Darktree Shaders, Adobe After Effects.
35
min. long animated film. Responsible for modeling, texturing, lighting
and rendering of 15 different environments including spacecrafts and
props. GI skylighting with fill lights and image based lighting was
used for exteriors, directional and fill lights were used for
interiors.
Myst
fan project. Artwork for interactive online novel. The shot was
animated later.
Sky is the only bitmap texture in the scene. All other textures are
procedural.
Lighting by directional and fill lights
.
Personal
Project. Sky is the only bitmap texture in the scene. All other
textures are procedural.
Lighting
by directional and fill lights. Depth and velocity channels for DOF
and motion blur effects. Final look achieved in the compositing
package.
PART
2
Additional
Shot Breakdowns [1:41 – 2:52 ]
•
Flat Shaded Views
•
Color Passes without Scene Lights also
Demonstrating Custom Procedural Shaders.