Ozgur Ustundag > Demoreel 2005  
   

Demo Reel

 
     
 

 
 

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[ DEMOREEL SHOT BREAKDOWN ]

 
 

PART 1

01.Mount Nemrut by Day & Night [ 00:08 - 00:14 ]

Modeling, Procedural Shading, Lighting(Non-GI), Compositing.

3ds max, Darktree Shaders, Adobe After Effects.

Personal Project. Sky is the only bitmap texture in the scene. All other textures are procedural. Lighting by directional and fill lights to simulate GI. Ambient Occlusion pass was used to enhance the image.  Depth channel for DOF. Final look achieved in the compositing package.

 
 

02.Tea Party [ 00:15 - 00:20 ]

Modeling, Procedural Shading, Lighting(Non-GI), Compositing.

3ds max, Darktree Shaders, Adobe After Effects.

Personal Project. Lighting by directional, fill and projector lights. Final look achieved in the compositing package.

 
 

03.Kucuk Kahramanlar [ 00:20 - 01:10 ]

• Modeling, Procedural Shading and Bitmap Texturing, Lighting(GI & Non-GI), Compositing.

• 3ds max, V-Ray, Darktree Shaders, Adobe After Effects.

35 min. long animated film. Responsible for modeling, texturing, lighting and rendering of 15 different environments including spacecrafts and props. GI skylighting with fill lights and image based lighting was used for exteriors, directional and fill lights were used for interiors.

 
 

04.Aveara [ 01:10 - 01:17 ]

• Modeling, Procedural Shading, Lighting(Non-GI), Compositing.

• 3ds max, Darktree Shaders, Adobe After Effects.

Myst fan project. Artwork for interactive online novel. The shot was animated later. Sky is the only bitmap texture in the scene. All other textures are procedural. Lighting by directional and fill lights .

 
 

05.The Pit [ 01:17 - 01:23 ]

• Modeling, Texturing, Lighting(Non-GI), Compositing.

• 3ds max, Adobe After Effects.

Personal Project. Noise controlled(position and intensity) animated lights were used to create the torch-lit look.

 
 

06.The Port [ 01:23 - 01:28 ]

Modeling, Texturing, Lighting(Non-GI), Compositing.

3ds max, Adobe After Effects.

Project for Max’s Maestro Texturing Contest. Lighting by directional and fill lights.

 
 

07.The Scorpion [ 01:29 - 01:32 ]

Modeling, Procedural Shading, Lighting(Non-GI), Animation, Compositing.

3ds max, Darktree Shaders, Adobe After Effects.

Personal Project. Sky is the only bitmap texture in the scene. All other textures are procedural. Lighting by directional and fill lights. Depth and velocity channels for DOF and motion blur effects. Final look achieved in the compositing package.

 
 

PART 2

Additional Shot Breakdowns [1:41 – 2:52 ]

Flat Shaded Views

Color Passes without Scene Lights also Demonstrating Custom Procedural Shaders.

Final Rendering with Scene Lights.

 
 

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