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Port

 
   

Lonely Port

 
       
   
Third place in the "Max Maestro" Contest sponsored by Marlin Studios. The aim was to use the given 16 texture maps in a scene of choice.
I tried to use each of the map for different objects like doors, crates, bins, rowboats, pier etc.
I wanted to depict a nightime scene when the port is lonely and calm, locally illuminated by street lights.