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The
Specular Pass:
For the specular
pass the point lights should be turned on to create the highlights.
Remember that my scene point lights only affect the specular component
of the surfaces not diffuse. Skylight remains turned off. To render
out a seperate pass for specular highlights we will be using render
elements. This can be done from the Render Scene Dialog, Render
Elements Panel. By pressing Add.. button and choosing “Specular” from
the list we activate the specular highlights pass for this scene to be
rendered out seperately.
After filling in a proper name and defining the output path, we render
the scene once again. After the rendering is finished if you haven’t
unchecked the Display Elements option from the Render Elements Panel
the specular pass would be displayed as a seperate virtual frame
buffer. The pass takes 59 seconds to render and looks like: |