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The
Ambient Color Pass:
The ambient color
pass is the flat lit diffuse rendering pass only illuminated by the
scene ambient light.
To render the
ambient color pass the first thing we need to do is to turn off all
the scene lights from each of the light’s general parameters rollout.
In addition to that Advanced Lighting should be turned off as we are
trying to simulate GI without it. You could do this from the Render
Scene Dialog(Default Hotkey: F10) or from the Rendering pulldown menu.
The last step is to
turn up the ambient color which is on the Environment
Panel of the Environment and Effects dialog (Default Hotkey:8) The
ambient color with a Value(HSV) of 140 would do fine to reveal
the object clearly in the rendering.
The
pass takes only 51 seconds to render including raytracing. Here’s what it looks like: |